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Guardapampa pattern

2026.04

Guardapampa pattern

Andy Perrone

Live shader

  • Code
  • VJ

A GLSL fragment shader that generates procedural tiles (based on the guardapampa, a traditional gaucho textile motif) from a monochrome bitmap, with no sampler2D or textures. Written in KodeLife and brought into Resolume.

Date
2026.04
Role
Live shader
Tools
KodeLife · GLSL · Resolume

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Based in Montevideo. Working across Uruguay and the region.