
2026.04
Guardapampa pattern
Andy Perrone
Live shader
- Code
- VJ
A GLSL fragment shader that generates procedural tiles (based on the guardapampa, a traditional gaucho textile motif) from a monochrome bitmap, with no sampler2D or textures. Written in KodeLife and brought into Resolume.
- Date
- 2026.04
- Role
- Live shader
- Tools
- KodeLife · GLSL · Resolume